Point cloud to surfacic model

Hello,

I currently using a scanner from FARO, which perform 3D scanning of building. It generates a point cloud data file into Faro’s format which contain the XYZ coordinates with a color information.
It’d be pretty badass to mesh this point cloud, and then to use it into UE4 in order to create a real map from this point cloud. We want to create a playable map of our openspace, so we can play UT4 with our colleague.

Also I’m total beginner with UE4.

Thanks in advance,