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UComponent in custom UObject


Is it possible to have a USkeletalMeshComponent with UPROPERTY(EdtiAnywhere....) in a custom UObject class? This UObject class is created as BP inside the editor, because I want to set the default USkeletalMesh there.

And somewhere else this UObject with the default values is created with NewObject<>()..

Custom UObject:

 class LEARNING_API UCustomObject : public UObject
     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VALUES")
     USkeletalMeshComponent* cloth_;

for example in the Character class:


     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="CUSTOM")
     TSubclassOf<UCustomObject> custom_cloth_class_;
     UCustomObject* custom_;


 void Character::BeginPlay()
      custom_ = NewObject<UCustomObject>(this, custom_obj_class_);        
      custom_->cloth_ =  //create the USkeletalMesh?????

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asked Nov 30 '15 at 10:28 AM in C++ Programming

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