Identify overlapping actor

How do I make sure that the actor that overlaps my NPC Pawn is the projectile actor that I created? I can Get all actors of class and select the blueprint with the projectile but from there what do I use to connect to a branch?

…don’t use “Get All Actors of Class” unless you really want to do something with all of them. That’s just horrible object orientated programming and super hard to control properly.

You get from hit and overlap events the actor that triggered that event. Use that one!

From “Event Begin Overlap” you get a “Other Actor”.

Cast that to your projectile and if the cast is successful you know it’s the correct actor.

Fantastic thanks. I completely overlooked Other Actor.