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Gear VR profiling with 4.10 - how ?

I am a bit puzzled by laggy feel in the test scene on Gear VR.

How can I check draw calls / tris count / fps and CPU/GPU timing while testing in Gear VR ?

Product Version: UE 4.10
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asked Nov 30 '15 at 05:05 PM in Rendering

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motorsep
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I know this is an old question but I just bumped into this and this might help someone else bumping into this. As far as my understanding goes: 1) on your phone, put your GearVR service into development mode. On your phone (steps for s7 edge running Marshmallow >) Settings > Applications > Application manager > GearVR Service > Storage > Manage Storage > Switch on developer mode 2) This way you can keep your phone out of the GearVR and still run your GearVR apps on the phone 3) once your app has started tap four fingers on the screen. This will give you the console. Enter "stat openglrhi"

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answered May 28 '16 at 01:59 PM

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Sunchaser
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