I am a bit puzzled by laggy feel in the test scene on Gear VR.
How can I check draw calls / tris count / fps and CPU/GPU timing while testing in Gear VR ?
I am a bit puzzled by laggy feel in the test scene on Gear VR.
How can I check draw calls / tris count / fps and CPU/GPU timing while testing in Gear VR ?
I know this is an old question but I just bumped into this and this might help someone else bumping into this.
As far as my understanding goes: