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Flickering with Temporal AA enabled.


I have been working with custom depth and post process materials but there is a problem that I encountered. With Temporal AA enabled there is a lot of flickering around the edges of the object that uses custom depth - this problem doesn't appear with FXAA. Here is the video of the problem and a screenshot of the post-process material that I'm using. Is there something that I could do to fix it?



Product Version: UE 4.10
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asked Nov 30 '15 at 05:10 PM in Rendering

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Hi Allshar -

Is your Post Process Material set to be Before or After the Tonemapper in your Material Attributes? Try setting it to Before Tonemapper and it should clear up the Temporal Jitter that you are seeing.

Let me know -

Eric Ketchum

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answered Dec 09 '15 at 09:34 PM

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Lovecraft_K ♦♦ STAFF
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avatar image Allshar Dec 09 '15 at 10:46 PM

It works :) Thank you.

avatar image ColdSteel48 Mar 30 '17 at 10:32 PM

I have axactly the oppositw problem :-) FXAA flickers But TAA is fine (Despite it is very blurry)

avatar image NR6 Oct 22 '17 at 04:43 PM

Thank You!

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