[Gear VR] tweaking virtual IPD - how ?

Is there a way to adjust virtual IPD for Gear VR without messing with source code ?

When I was testing FPS template on Gear VR, moving HMD slightly away from my face helped with comfort. So I am wondering if virtual IPD (distance between left and right eye cameras) is slightly off in UE 4.10.

In theory, invoking console command ```STEREO E=0.064```` should be sufficient to set IPD to 64mm. However I’ve found out, that it doesn’t work on GearVR. I’ll file separate bug for it.

I’ve submitted new bug report about this. Feel free to upvote here: [GearVR] Changing IPD via STEREO E=val doesn't work - AnswerHub - Unreal Engine Forums