Extraordinarily new to this and I am unsure how to phrase this question but this is my situation:
How do I create multiple materials and combine them to specific parts of an actor?
EG: a car can have a windshield texture with an opacity, a chromed body, emissive yellow headlights, emissive blue neons under the car, black rims (you get the idea)…
So if I was going to make a material, how would I make it so my windshield has a glass like texture, my wheels look dark, my headlights and neons glow different colours and make sure the right things are mapped to the right places?
I hope I made sense. Thanks for taking the time to read
Thanks a lot for this. It’s been bugging me all day trying to get the Element nodes up. It read my UV channels, but I was unaware the the issue was on the side.