How do I set up a mesh for multiple materials?

Extraordinarily new to this and I am unsure how to phrase this question but this is my situation:

How do I create multiple materials and combine them to specific parts of an actor?

EG: a car can have a windshield texture with an opacity, a chromed body, emissive yellow headlights, emissive blue neons under the car, black rims (you get the idea)…

So if I was going to make a material, how would I make it so my windshield has a glass like texture, my wheels look dark, my headlights and neons glow different colours and make sure the right things are mapped to the right places?

I hope I made sense. Thanks for taking the time to read :slight_smile:

Thankyou for your reply :slight_smile:

I didn’t realise this was done externally sorry! I use blender ( is a bit expensive) so I guess it’s time to hit some youtube tutorials!

You need to involve an external modelling program of some kind

#3ds

if you are using 3ds you want a Multi-sub object material

then you add as many materials as you want

then when you import into UE4 you can specify materials for each of the material IDs you made in 3ds

Rama

Here is a blender tutorial about that:

Thanks a lot for this. It’s been bugging me all day trying to get the Element nodes up. It read my UV channels, but I was unaware the the issue was on the side.