x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do I use AssetDeleteModel in my plugin?

I'm currently making a plugin which needs to make use of the AssetDeleteModel. After I include AssetDeleteModel.h into my plugin's .cpp file, I've written this line in a function:

 TSharedRef<FAssetDeleteModel> DeleteModel = MakeShareable(new FAssetDeleteModel(ObjectsToDelete));

In the editor there doesn't appear to be any syntax errors. However, upon compiling the code I get this error:

 2>Plugin.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl FAssetDeleteModel::FAssetDeleteModel(class TArray<class UObject *,class FDefaultAllocator> const &)" (??0FAssetDeleteModel@@QEAA@AEBV?$TArray@PEAVUObject@@VFDefaultAllocator@@@@@Z) referenced in function "public: void __cdecl FPlugin::RemoveAsset(class FString const &)" (?RemoveAsset@FPlugin@@QEAAXAEBVFString@@@Z)
 2>Plugin.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl FAssetDeleteModel::~FAssetDeleteModel(void)" (??1FAssetDeleteModel@@QEAA@XZ) referenced in function "public: void __cdecl SharedPointerInternals::DefaultDeleter<class FAssetDeleteModel>::operator()(class FAssetDeleteModel *)const " (??R?$DefaultDeleter@VFAssetDeleteModel@@@SharedPointerInternals@@QEBAXPEAVFAssetDeleteModel@@@Z)

I have a strong feeling this is due to some public dependency module not being included in my plugin's Build.cs file. I had a similiar error with JSON functions until I added "JSON" in my Build.cs file under "PublicDependencyModuleNames". Regardless, any information would be greatly appreciated.

Thank you for your time.

Product Version: UE 4.10
Tags:
more ▼

asked Nov 30 '15 at 09:26 PM in C++ Programming

avatar image

Redacting
6 1

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question