x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Feature Request] Add an option to set "Inverse Squared Falloff" for lights off by default

I just wrapped up a project in UE4, and for the purposes of our project, it was incredibly unintuitive and frustrating to work with the "Inverse Squared" falloff setting on, and we wound up turning it off for all lights in order to give us better overall lighting control. Working with lumens is an incredibly unfriendly and unintuitive system for any team not using IES profiles or working in a project/art-style that is not intended to look photo-realistic. Having the ability to have lights spawn with the "Inverse Squared" setting set to false by default would be a nice convenience feature for quicker and easier iterations for projects that don't want/need pure physically-based lighting values.

Product Version: UE 4.9
Tags:
more ▼

asked Nov 30 '15 at 09:58 PM in Everything Else

avatar image

LunchTiger
1 1 1

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question