How to stop listen server?
I'm trying to use GetWorld()->Listen in C++ to run a listen server, but I'm having issues with getting clients (especially pending clients) to disconnect properly when the connection is lost. What's the correct way to stop a listen server? How and where should clients handle destroying their own sessions as a result of the listen server stopping? Is there a way to stop clients from loading maps when connected to or disconnecting from a server? Thanks.
asked Dec 01 '15 at 02:27 AM in C++ Programming
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