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How to stop listen server?

I'm trying to use GetWorld()->Listen in C++ to run a listen server, but I'm having issues with getting clients (especially pending clients) to disconnect properly when the connection is lost. What's the correct way to stop a listen server? How and where should clients handle destroying their own sessions as a result of the listen server stopping? Is there a way to stop clients from loading maps when connected to or disconnecting from a server? Thanks.

Product Version: UE 4.9
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asked Dec 01 '15 at 02:27 AM in C++ Programming

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avatar image Tenderz Mar 01 '16 at 11:15 AM

I'm trying to do this in 4.10 but am not sure how to. I can kick all the clients from my game by calling Shutdown on the NetDriver but they can still connect to my listen server by using the open "" command.

avatar image rz1974 Nov 29 '16 at 09:44 AM


I have the same question. I collect players in a lobby map listening for login, then I server travel to a gameplay map. I don't want my gameplay map being found by other client "Find Sessions". How do I do?

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