Light seams with dynamic lighting
Here's the problem area: https://PhluxDev.tinytake.com/sf/NDAwMTAyXzIyMjMyMDU
I've tried disabling lightmass completely but it makes no difference. All of the lighting in the scene is dynamic. I've tried changing the lightmap resolution and just about every solution that I could find to no avail. The mesh is a BSP converted into a static mesh in the editor. It's a fairly large mesh and this is the only problem area. Anyone have any insights into why this is happening? Super frustrating :(
asked Dec 01 '15 at 04:28 AM in Using UE4
Ok, so I have narrowed it down to a list of things and I have been able to fix most of them.
This is a link to our documentation on uwrapping for Lightmaps and this should help clarify recommended practices. I am also sending you a link to a lighting troubleshooting guide in case you get lost there.
In the future you may look into creating a mesh pre UE4 to bring in. This will eliminate much of the troubleshooting involved with creating your mesh's inside of UE4 and then figuring out the gotcha's that pipeline involves.
answered Dec 02 '15 at 07:00 PM
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