Hello!
I have C++ class derived from UStaticMeshComponent which has sub components. When I add this C++ component to a Blueprint Actor class I can edit it and all its sub components. However, when I have a Blueprint derive from the C++ component class and open it I can only set the defaults for itself and not its sub components.
I need to be able to edit the values from within the component Blueprint class, doing it for an instance in the actor editor is not an option as I want to add the components dynamically.
Thanks!