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Edit defaults of sub component


I have C++ class derived from UStaticMeshComponent which has sub components. When I add this C++ component to a Blueprint Actor class I can edit it and all its sub components. However, when I have a Blueprint derive from the C++ component class and open it I can only set the defaults for itself and not its sub components.

I need to be able to edit the values from within the component Blueprint class, doing it for an instance in the actor editor is not an option as I want to add the components dynamically.


Product Version: UE 4.10
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asked Dec 01 '15 at 09:21 AM in Blueprint Scripting

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avatar image Fluppi393 Dec 15 '15 at 10:42 AM

Bump, still curious.

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