C++ compiling crash
I work in a University and I am responsible for desktop images and application deployment. I have no practical knowledge of Unreal [4.91] or Visual Studio... Recently the lecturers have started teaching UnrealEngine C++ coding with Visual Studio 2013. We have experienced issues when selecting a C++ based project (the templates included in Unreal) it succeeds to create the project file only to fail while compling:
After several days of me and my colleague banging our heads against brick walls it turns out that if you disable access to the registry through User Group Policy even with Silent Writing to the registry enabled it will cause the C++ compiling to fail leave a project file that is no good.
If you set the User Group policy to allow access to the the registry the compiling will work...
Now from a security point of view in the education environment we would prefer the limit access to regedit to stop users breaking there own user data (some do attempt such things) but as a work around it appears successful.
Is this expected behavior?? Or should it be able to write without the user being able to use Regedit??
You might consider running PROCESS MONITOR from Microsoft... https://goo.gl/SmiuHo -- UE4 does use their own Unreal Header Tool (UHT) and its possible that it does indeed write to the registry. But, to find out for sure, I would see what Process Monitor shows......
Agreed though, having write access the reg in an educational environment is not too good.
answered Dec 01 '15 at 08:45 PM
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