Spawn Player without PlayerStart
Hmm.. May´be I missed something, but I need a little help or howto. :)
At the moment my player character is spawned by PlayerStart.
This is not too bad, but I would like to spawn the player character on my own, by just placing the blueprint into my level/map.
When just drag and drop MyPlayerCharacter(of parent class character) into my level/map nothing happens - means my camera is not set correctly and so on.
When having MyPlayerCharacter and PlayerStart, then I can move the character spawned by PlayerStart, but the other character seems to have no strings attached, as it is not moving, not switching flipbooks and so on.
What am I doing wrong?
I do understand the tutorial https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/RespawnPlayer/Blueprints/index.html, but in other projects the (initial) spawning seems to work without that. See the "Vehicle Advanced", where I can't see any strings and just the VehicleBlueprint is placed in the map.
Looking forward to your ideas or hints or liks to the docs I missed. :)
Many thanks in advance.
asked Dec 01 '15 at 02:43 PM in Blueprint Scripting
Drag in your character blueprint into the level and under details scroll down to pawn, you should see auto possess player is set to disabled, set it to player 0.
answered Oct 31 '16 at 12:59 AM
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