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Spawn Player without PlayerStart


Hmm.. May´be I missed something, but I need a little help or howto. :)

At the moment my player character is spawned by PlayerStart.

This is not too bad, but I would like to spawn the player character on my own, by just placing the blueprint into my level/map.

When just drag and drop MyPlayerCharacter(of parent class character) into my level/map nothing happens - means my camera is not set correctly and so on.

When having MyPlayerCharacter and PlayerStart, then I can move the character spawned by PlayerStart, but the other character seems to have no strings attached, as it is not moving, not switching flipbooks and so on.

What am I doing wrong?

I do understand the tutorial https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/RespawnPlayer/Blueprints/index.html, but in other projects the (initial) spawning seems to work without that. See the "Vehicle Advanced", where I can't see any strings and just the VehicleBlueprint is placed in the map.

Looking forward to your ideas or hints or liks to the docs I missed. :)

Many thanks in advance.



Product Version: UE 4.10
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asked Dec 01 '15 at 02:43 PM in Blueprint Scripting

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Drag in your character blueprint into the level and under details scroll down to pawn, you should see auto possess player is set to disabled, set it to player 0.

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answered Oct 31 '16 at 12:59 AM

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