I have a tough question that should be a real head scratcher.
I was wondering if it is possible to have a light in the real world turn off when a light in the game gets turned off in unreal engine. I there anyway way I might be able to do this? Can unreal engine communicate outside of the game… I figure if unreal engine can respond to a mouse input, or make a game controller vibrate, then unreal engine can make a usb Light turn on or off depending on a given input.
Any help in doing this would be much appreciated, I don’t know much about scripting but if I need to do some script or make a blueprint to make this work I’m willing to give it a go. thanks.