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vr control of a static camera

Strange problem here. Using a dk2 with unreal and I want to create a static (non translating) camera which I can view through the vr headset and have the hmd rotation applied. Effectively making the dk2 trakerless like the dk1.
I've tried going about this a number of ways but cant seem to get rid of the tracked head motion being applied to the camera position. Any help appreciated on best or indeed any working approach

Product Version: UE 4.8
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asked Dec 01 '15 at 05:41 PM in VR

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savantguarde
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