How to join/leave a session without switching maps?
This doesn't appear to be possible without modifying the engine. Does anyone have any hints on how I could modify the engine to accomplish this?
It looks like I may want to replace the LoadMap call in UEngine::TickWorldTravel with a way to replicate PlayerControllers, but I'm not sure exactly what that would entail.
asked Dec 02 '15 at 02:43 AM in C++ Programming
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