How to hide HUD (crosshair) after recent event?
Okay community, time to gather around and let me tell you the story on how I need help with my crosshair HUD. So I'm currently in the process of building an elaborate third person shooter in Unreal Engine 4.9. I've added a HUD w/ a crosshair in the center, and I wanted it to be hidden when the game starts, shown when aiming, and then hidden again when not aiming. So I started blueprint scripting away, and I accomplished two of those three things. It's hidden when the game starts, and shows when aiming, but doesn't hide again when finished aiming.
I'm providing a video and a few pictures for assistance, so you can see what I've done.
Video replication of the issue:
Third Person Character Event Graph:
ToggleCrosshair Function Blueprint:
Crosshair HUD Blueprint:
Thanks a lot babes,
asked Dec 02 '15 at 04:34 AM in Blueprint Scripting
I think "PlayerIsADS" stays always false , you have to toggle it true/false too
answered Dec 02 '15 at 10:47 AM
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