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How to hide HUD (crosshair) after recent event?

Okay community, time to gather around and let me tell you the story on how I need help with my crosshair HUD. So I'm currently in the process of building an elaborate third person shooter in Unreal Engine 4.9. I've added a HUD w/ a crosshair in the center, and I wanted it to be hidden when the game starts, shown when aiming, and then hidden again when not aiming. So I started blueprint scripting away, and I accomplished two of those three things. It's hidden when the game starts, and shows when aiming, but doesn't hide again when finished aiming.

I'm providing a video and a few pictures for assistance, so you can see what I've done.

Video replication of the issue:

https://youtu.be/fxtpInGF7ko

Screenshots:

Third Person Character Event Graph:

http://i.imgur.com/deqmBHo.png

ToggleCrosshair Function Blueprint:

http://i.imgur.com/w5ofrll.png

Crosshair HUD Blueprint:

http://i.imgur.com/Zz58RX5.png

Thanks a lot babes,

Joel.

Product Version: UE 4.9
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asked Dec 02 '15 at 04:34 AM in Blueprint Scripting

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IceCubeCat
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avatar image IceCubeCat Dec 02 '15 at 06:17 AM

Bump. This is important.

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I think "PlayerIsADS" stays always false , you have to toggle it true/false too

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answered Dec 02 '15 at 10:47 AM

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Mhousse1247
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avatar image IceCubeCat Dec 02 '15 at 02:54 PM

No- PlayerIsADS is true when you aim down sights- hence ADS. It is false when you aren't, I only want it to show when you aim. I'll post blueprints for the condition ASAP.

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