Okay community, time to gather around and let me tell you the story on how I need help with my crosshair HUD.
So I’m currently in the process of building an elaborate third person shooter in Unreal Engine 4.9. I’ve added a HUD w/ a crosshair in the center, and I wanted it to be hidden when the game starts, shown when aiming, and then hidden again when not aiming. So I started blueprint scripting away, and I accomplished two of those three things. It’s hidden when the game starts, and shows when aiming, but doesn’t hide again when finished aiming.
I’m providing a video and a few pictures for assistance, so you can see what I’ve done.
Video replication of the issue:
Screenshots:
Third Person Character Event Graph:
http://i.imgur.com/deqmBHo.png
ToggleCrosshair Function Blueprint:
http://i.imgur.com/w5ofrll.png
Crosshair HUD Blueprint:
http://i.imgur.com/Zz58RX5.png
Thanks a lot babes,
Joel.