Have an object animate while in edit mode

I am not sure how to describe this I think the term is “runtime”.

I want to have a sphere (projectile) traveling in large broad circles and I want to see it move (animate) while I am in edit mode, not ‘play’ or ‘simulation’ mode. Much like a particle system will play while in edit mode.

The reason why I want to do this is so I can test out particle projectile trails on an object while in edit mode.

I was able to achieve a similar result by making a matinee (sphere traveling in big circles) that played on level load and continuously looped, then if I simulated rather than played I was able to have the editability I was looking for, much like when working with particles.