I am trying to set up a teleport system where there are several set of doors with different numbers and each door will take you to different places depending on different conditions. This system is developed using a single blueprint and a single door, then added several copies of it in level. I have a simple branch where when you touch one of its instances in the level it checks the door number I put in that specific door, however as I try to print string after this branch it ignores the print string, which means it’s ignoring the check I make if the door is equals to number x.
Is it not possible to have a editable int value in each door and getting that specific value in each door depending on the door I’m touching? Many thanks in advance, been stuck in this for 2 weeks now.