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Collision not rotating with mesh

Hello, I have several rotor blades on my pawn. When they're not spinning, collision detection is absolutely fine, however, when I use relative rotation to spin them, collision (as well as hit events) get detected the way they were at their starting point. Is there a fix? I tried using CCD, this won't help me as well. These propellers are attached to a parent mesh using sockets, and i use AddRelativeRotation function to actually spin them. These meshes are autowelded to the parent. And sweep is not supported for rotation now, so I have no idea, how to fix this up. What am I doing wrong?

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Product Version: UE 4.10
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asked Dec 02 '15 at 12:12 PM in Blueprint Scripting

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Ilya B
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