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How to slow down aim transition?

Hey community, need your help. I want to slow the transition between my third person character's idle and aim down sights (ADS) position, but I've yet to figure it out. Any help will be appreciated, here's a few visuals.

This is a video where you can see the idle and aim down sight's positions, and how fast the transition is. The video was intended for a different problem, but you still get the premise of the positions.

https://youtu.be/fxtpInGF7ko

Here's the AnimGraph blueprint of the third person character. I'll upload more if I need to, but I don't think I need to, just because I'm changing the transition speed.

http://i.imgur.com/t3WpbN9.png

Thanks a lot babes,

Joel.

Product Version: UE 4.9
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asked Dec 02 '15 at 04:56 PM in Blueprint Scripting

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IceCubeCat
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theres a few ways to do it, but the easiest would probably making a blendspace between them. heres a video about how to do it https://www.youtube.com/watch?v=pfKdr0FRC5g

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answered Dec 02 '15 at 06:29 PM

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ViceVersa
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avatar image IceCubeCat Dec 03 '15 at 12:05 AM

Okay, I got my blendspace done. Here she is: http://i.imgur.com/cSgFpL0.png. Now, how would I integrate that into my current AnimGraph? http://i.imgur.com/t3WpbN9.png.

Thanks.

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