cpp files without precompiled header
I browsed the UBT documentation and a few posts around, but couldn't find enough information.
I'd like to use some cpp files that don't need any reflection from unreal, and don't really need any precompiled header. I saw that it is possible to add those as "thirdparties" but it really is just a simple cpp file needed by some of my gameplay classes.
As it is something that I made kind of generic, and would like to reuse it in other projects, I don't want to add UE specific dependencies. Is there no way to do this without actually adding a new module that builds a static library ? Ideally it should just be linked into the game .dll and call it a day.
asked Dec 02 '15 at 06:57 PM in C++ Programming
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