How to scale a texture's UV 'from' the center?
So, this is something I've run into several times... I'm trying to create a simple 'zoom' effect within a dynamic material and want to be able to scale a texture's UV's while it maintains its position, centered in the material (as opposed to locking to the top left corner and wrapping or tiling).
Does anyone know a way to do this?
asked Dec 02 '15 at 07:16 PM in Rendering
Hi SVR33 -
We have a Material Function in the Engine called ScaleUVsbyCenter which you can search for in the Material Editor.
answered Dec 02 '15 at 08:00 PM
Lovecraft_K ♦♦ STAFF
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