Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Local variables in blueprints are evaluated wrong (under some circumstances)


The value of a local function variable in a blueprint is not evaluated correct (at least for this case)


I have made two identical variables (same type and value, one at actor scope, one local scope), but they evaluate to not equal (see attached image)

alt text

Product Version: UE 4.10
more ▼

asked Dec 02 '15 at 07:37 PM in Bug Reports

avatar image

183 6 4 12

avatar image Adam Davis STAFF Dec 02 '15 at 07:48 PM

Hi splitDEV,

  • Does this occur in a clean, blank project with no additional content or is this limited to one project?

  • Are the two variables within two different classes? If so, have you populated the variable from the other actor or is it registering a null value?

  • Have you tried running a print string on the individual variables to see what they are populated as?

avatar image sh0day Dec 02 '15 at 08:07 PM

Hi, thanks for the quick reply

  • The project is a blank project, just created for reporting this bug (Blueprint ThirdPerson), but it has happend in other projects too

  • The variables are in the same actor/class and setup exactly the same (they are both set via "Default Value", not from extern, see image)

  • It seems the local scoped variable is null, although it is set via "Default Value" to "SphereComponent"-class (see attached image, it prints false)

alt text

bug_1_append.png (15.6 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi splitDEV,

I was able to reproduce this and have entered a bug report, UE-24048, to be assessed by the development staff.

more ▼

answered Dec 02 '15 at 08:41 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question