Local variables in blueprints are evaluated wrong (under some circumstances)
The value of a local function variable in a blueprint is not evaluated correct (at least for this case)
I have made two identical variables (same type and value, one at actor scope, one local scope), but they evaluate to not equal (see attached image)
asked Dec 02 '15 at 07:37 PM in Bug Reports
I was able to reproduce this and have entered a bug report, UE-24048, to be assessed by the development staff.
answered Dec 02 '15 at 08:41 PM
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