Can't compile in Beta6?

I generated the project files and I set the solution to development editor but all it does is say compiled failed. Help please?

1 Like

What compile errors did you get?

When it compiles on the bottomit says compile failed and fades away and then in the log it just says Error:UnrealBuildTool Win64 something like that.

I think I have Beta5, but not sure. It was in December.

Is this from Visual Studio or the Editor?

Please post the log, I think it will be helpful.

Hey Eshwar,

Thanks for the question! Like Mike has requested, if you can provide us with your full compiler log that includes the errors you are getting, we’ll be able to help narrow down what is the cause of the error.

Thanks!

-Steve

Hello,

When you’re trying to recompile here, are you trying to recompile after adding additional code (from the File menu option) or are you adjusting code in visual studio and trying to recompile via the Editor option?

-Steve

Adjusting code in visual studio then recompiling

Hello,

Have you tried Rebuilding the editor for your Project in Visual Studio before loading it and modifying/adding code and recompiling within the editor?

-Steve

Yes i tried that. Is there specific details on how you set up visual studio? For example mine is 2012 express and it has windows and development editor on when compiling within visual studio for my solution.

Apologies for the delay in response, here is the latest bit on the requirements for running Rocket:

https://rocket.unrealengine.com/docs/ue4/INT/GettingStarted/Basics/RecommendedSpecifications/index.html

Note: Update 3 for either version of VS is required.

And here are the steps for setting up VS:

https://rocket.unrealengine.com/docs/ue4/INT/GettingStarted/Programming/VisualStudioSetup/index.html

Have you updated Visual Studio 2012 to at least Update 2? If not then that’s your problem. :slight_smile: