How do I set up stereoscopic support with blueprints?

I want to render stereoscopic on my 3D TV. One way is to create two viewport side by side with two cameras. I would like to have some in depth of how to create two cameras and viewport in UE4 without c++, like using existing blueprint templates.
Thanks

Hi, please visit the “iLocalPlayer” UE4 C++ Plugin on UE4 Marketplace: iLocalPlayer4UE4 in Code Plugins - UE Marketplace

Functions of this plugin: 1. Side-by-Side Stereo 3D implementing; 2. Asymmetric projection(or named asymmetric view frustum) implementing.

Hope this helps you.