Set Manual Camera Fade
I've tried every configuration of using the Set Manual Camera Fade node, but none seem to be working. Is it deprecated? If not, how do I get it to work?
In the docs it says that bFadeEnabled must be set to true, but I see no way of setting that within my Camera Manager.
I can fade in/out using a static mesh covering the camera, but I really want to be able to use Set Manual Camera Fade.
Any help would be much appreciated!
asked Dec 03 '15 at 12:14 AM in Blueprint Scripting
Set Manual Camera Fade works perfectly, but if you're targeting Mobile devices, you need Mobile HDR enabled.
answered Dec 09 '15 at 10:07 PM
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