I’ve tried every configuration of using the Set Manual Camera Fade node, but none seem to be working. Is it deprecated? If not, how do I get it to work?
In the docs it says that bFadeEnabled must be set to true, but I see no way of setting that within my Camera Manager.
I can fade in/out using a static mesh covering the camera, but I really want to be able to use Set Manual Camera Fade.
Just to be sure, have you set your Camera Manager BP as the current player camera manager in Player Controller BP settings? If so can you post a screenshot of your BP graph please?