Having trouble at the moment with applying torque relative to my helicopters rotation.
Using a controller, Pitch and Role are set so they have a max tilt angle and yaw can spin freely. I set this up as a vector to apply to the current helicopter rotation. the goal was to create dir vector for “add torque” so i will always turn towards the controller vector. like
(ControllerVector - CurrentVector) * torqueSpeed = torqueDir
However i cant seem to get the control vector to work relative to the yaw rotation, i have attached the current scripts for the turning and stabilization. any help is greatly appreciated…