On Epic’s website it’s clear to see that you charge 5% of gross revenue after the first 3,000$ per calendar quarter for games.
At the moment we are concepting about anApp, thats 50% app-functions (like appointments, communications and others) and 50% minigames.
We are currently considering (depending on the costs) to work with Unreal Engine, for some of the minigames.
This may result in an App which consists for only 10-20% of Unreal Engine games.
At the moment we are not focussing on making a profit, but on making a solid and useful product.
But we are wondering what happens when a big company, for example a healthcare facility or insurance, buys the app for patients.
How does this work with the royalties, since only around 10-20% of the paid product, are Unreal Engine games?