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Get object type of hit actor


My question is, how do I get the object type of a hit actor? I mean, when I use LineTraceForObjects and specify the object types to trace, let's say I want WorldStatic and WorldDynamic. Later I want a Switch on EObjectTypeQuery, and I want different results based on the object type. The question is, how do I access this information?

Thanks for any answers in advance

Product Version: UE 4.9
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asked Dec 03 '15 at 01:21 PM in Blueprint Scripting

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You can get it from the hited Component

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answered Dec 03 '15 at 01:46 PM

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avatar image tendo23 Dec 03 '15 at 04:34 PM

Thanks, works fine. I don't really understand though why there isn't a function that I could connect to the Switch on EObjectTypeQuery.

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