Get object type of hit actor
My question is, how do I get the object type of a hit actor? I mean, when I use LineTraceForObjects and specify the object types to trace, let's say I want WorldStatic and WorldDynamic. Later I want a Switch on EObjectTypeQuery, and I want different results based on the object type. The question is, how do I access this information?
Thanks for any answers in advance
asked Dec 03 '15 at 01:21 PM in Blueprint Scripting
You can get it from the hited Component
answered Dec 03 '15 at 01:46 PM
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