Player one not starting at correct player start

I’m having an issue with the game I am working on. The game has four player start locations, that will support up to 4 players locally for multiplayer. If there is only one player, the other three start locations will spawn an ai character, which is working fine. The issue is that when I play the game in the editor it spawns the player at the 3rd or 4th player start location, however as soon as you try and move the player snaps to the proper location (player start 1).

Hello Steve,

How are you setting up which Player Start to use for this type of functionality? I’m assuming it’s in a blueprint, and if that is the case, please upload a screenshot of the logic. Any details would be helpful.

We haven’t heard from you in a while, Steve_Throwback. Are you still having this issue? If so, can you provide the information requested in my previous comment? In the meantime, I’ll be marking this issue as resolved for tracking purposes.