x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Floating Pawn Movement Component Affecting wrongt Component

So I am trying to make a pawn that moves using a movement component. I have a very simple setup so far.

in the .h

 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Movement)
         UCapsuleComponent* CapsComp;
 UPROPERTY(VisibleDefaultsOnly, Category = Mesh)
         class USkeletalMeshComponent* Mesh1P;
 
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Movement)
         UFloatingPawnMovement* MyPawnMoveComp;

in the .cpp

     CapsComp = CreateDefaultSubobject < UCapsuleComponent > (TEXT("TheCapsComp"));
     CapsComp->InitCapsuleSize(42.0f, 96.0f);
     RootComponent = CapsComp;
 
     Mesh1P = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("PlayerSkeleton"));
     Mesh1P->AttachTo(RootComponent);
 
     MyPawnMoveComp = CreateDefaultSubobject<UFloatingPawnMovement>(TEXT("PawnMoveComp"));
     MyPawnMoveComp->UpdatedComponent = CapsComp;


I have a very simple function bound to an input which says:

 AddMovementInput(GetActorForwardVector(), Value);


The problem is that the mesh of the pawn will move but not the capsule. The capsule will stay in place, give off line traces, block objects, do every thing it is supposed to. The mesh will move around, it will move through walls and float just like you would expect if the movement component was assigned to it (but it is not).

Any thoughts on what I am doing wrong or why this might be happening?

Product Version: UE 4.10
Tags:
more ▼

asked Dec 03 '15 at 09:50 PM in C++ Programming

avatar image

Burnrate
279 14 27 91

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question