I ran into an interesting bug of sorts with my game’s setup. Essentially I’m working with the blueprint shooter template, I’ve modified the projectile to be a rocket launcher that explodes on event hit. The issue is that I spawn an emitter at location when the impact happens and it seems that this emitter is somehow blocking future projectiles. If I fire the rocket twice, the second rocket explodes against the particle but if I wait until the particle itself fades, then I can fire through that space.
I made a duplicate of the explosion particle (that comes with the starter content) and deleted the only collision object in it, but that didn’t fix the problem. I also looked into the collision settings for the projectile hoping to tell it to ignore emitters, but they’re not even listed as something it can collide with.
Any help fixing this problem would be greatly appreciated.