Third Person Crouch Function
So, I'm using the third person template to learn some things, but I was using it as a first person game (placing the camera in the face of the character).The thing is, the Crouch function does not seem to work with the third person template, so I made a simple blueprint to make the character crouch, but when I use the timeline to make the camera go down and release ctrl, it take a little while to play it in reverse. The longer I keep ctrl pressed, the longer it takes to start playing the timeline in reverse.
Is there a better way of doing this? Making the crouch function work, or something.
Btw, I am hiding the character and updating the colision to match the camera's height, because I only wanted the character's animation with the camera, making the camera tilt as it walks. The collision stuff I would take care of later.
asked Dec 04 '15 at 04:15 AM in Blueprint Scripting
Did you ty the crouch function? You can enable it in the character movement tab.
answered Dec 04 '15 at 09:54 AM
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