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Third Person Crouch Function


So, I'm using the third person template to learn some things, but I was using it as a first person game (placing the camera in the face of the character).The thing is, the Crouch function does not seem to work with the third person template, so I made a simple blueprint to make the character crouch, but when I use the timeline to make the camera go down and release ctrl, it take a little while to play it in reverse. The longer I keep ctrl pressed, the longer it takes to start playing the timeline in reverse.

Is there a better way of doing this? Making the crouch function work, or something.

Btw, I am hiding the character and updating the colision to match the camera's height, because I only wanted the character's animation with the camera, making the camera tilt as it walks. The collision stuff I would take care of later.


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Product Version: UE 4.9
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asked Dec 04 '15 at 04:15 AM in Blueprint Scripting

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Matheus Diamantino
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Did you ty the crouch function? You can enable it in the character movement tab.

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answered Dec 04 '15 at 09:54 AM

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avatar image Matheus Diamantino Dec 05 '15 at 01:54 AM

Yeah, I did! The 'Can crouch' box, right? For some reason it doesn't work ... The timeline is really that slow? I made the same thing to narrow the field of view of the cameraby pressing the RMB and it worked very well .... maybe it's the Relative Location function, I don't know haha

I'll keep trying here, thanks! :)

avatar image Pimney Dec 05 '15 at 06:35 AM

Well i haven't done this with a timeline. Everything i did forr me to work was, I got the C event and from the pressed output i put a node called “crouch“ and from release i put “uncrouch“. Of course you could do it with a flipflopto crouch and uncrouch only whwn you pressed C. Maybe this works. Just try!

avatar image TorQueMoD Dec 02 '16 at 08:16 AM

I'm having similar issues using the built in Crouch and Uncrouch options in 4.13. I've activated the ability for the character to crouch and bind it to C. Then when I press C, I can tell that it's technically working because the camera moves a very small amount but oddly enough it moves up about a single unit. I can't find anywhere inside the character's default settings where to specify the height when crouched. The only option is the Crouched Eye Height but when I change this value, it makes no difference. I've also taken then third person template and moved the camera into the head so it's a full body first person perspective.

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