Including OpenGLDrv module in plugin

I’m trying to include the OpenGLDrv module into a plugin as I need to access its classes directly.

I’ve tried adding it to my build script

namespace UnrealBuildTool.Rules
{
	public class Example: ModuleRules
	{
		public ExamplePlugin(TargetInfo Target)
		{
			AddThirdPartyPrivateStaticDependencies(Target, "Example");

			PublicDependencyModuleNames.AddRange(
				new string[]
				{
					"Core",
					"CoreUObject",
                    "Engine",
                    "RHI",
                    "RenderCore",
                    "OpenGLDrv",
					// ... add other public dependencies that you statically link with here ...
				}
				);
		}
	}
}

Then I add OpenGLWindows.h to my includes using with “Private/Windows/OpenGLWindows.h”. Which give me the error

Error 1 error C1083: Cannot open include file: ‘GL/glcorearb.h’: No such file or directory …Engine\Source\Runtime\OpenGLDrv\Private\Windows\OpenGLWindows.h 15 1 UE4

These are the includes in OpenGLWindows.h

#include "Windows/MinWindows.h"
#include "AllowWindowsPlatformTypes.h"
	#include <GL/glcorearb.h>
	#include <GL/glext.h>
	#include <GL/wglext.h>
#include "HideWindowsPlatformTypes.h"

I think answer is here