Physics in iOS - Mass in KG

Can’t get the “Mass in Kg” setting to work while running my game on an iPad Air.
So while playing on the iPad, the object my character is supposed to push is too light.
Is there a way to make it act heavier on iPad/iOS?

Hey JonathanNielssen,

Could you provide me with some simple steps to reproduce this issue you are reporting, in a blank project?

I have a device to test on hand, but I need some context as to how you are using physics in your project.

Thank you,