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Crash on FBX import.

Repro steps:

1) Import file https://goo.gl/MPB9GM into the UE Editor, into the project. 2) Import file https://goo.gl/2PNVUE into the same projects directory in the UE Editor. 3) On "Overwrite" - press Yes or Yes to All. 4) UE Editor will be crashed.

 MachineId:02270AEB414EEEE80A2709BB35F6B36B
 EpicAccountId:f025becc996c43498a11ed55681e4f0c
 
 Access violation - code c0000005 (first/second chance not available)
 
 "Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line:
 
 UE4Editor_Core!FText::FText() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\internationalization\text.cpp:294]
 UE4Editor_Core!FSlowTask::GetCurrentMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\misc\feedbackcontext.h:291]
 UE4Editor_UnrealEd!SSlowTaskWidget::GetProgressText() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\feedbackcontexteditor.cpp:301]
 UE4Editor_UnrealEd!SSlowTaskWidget::GetMainTextFont() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\feedbackcontexteditor.cpp:255]
 UE4Editor_UnrealEd!TMemberFunctionCaller<SSlowTaskWidget,FSlateFontInfo (__cdecl SSlowTaskWidget::*)(void)const __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
 UE4Editor_UnrealEd!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FSlateFontInfo,TMemberFunctionCaller<SSlowTaskWidget,FSlateFontInfo (__cdecl SSlowTaskWidget::*)(void)const __ptr64> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\tuple.h:113]
 UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<1,SSlowTaskWidget,0,FSlateFontInfo __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
 UE4Editor_Slate!TBaseDelegate<FSlateFontInfo>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440]
 UE4Editor_Slate!TAttribute<FSlateFontInfo>::Get() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\misc\attribute.h:135]
 UE4Editor_Slate!STextBlock::GetFont() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:40]
 UE4Editor_Slate!STextBlock::GetComputedTextStyle() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:286]
 UE4Editor_Slate!STextBlock::ComputeDesiredSize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:192]
 UE4Editor_SlateCore!SWidget::CacheDesiredSize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:405]
 UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:399]
 UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
 UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
 UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
 UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
 UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
 UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
 UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
 UE4Editor_Slate!PrepassWindowAndChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1054]
 UE4Editor_Slate!FSlateApplication::DrawPrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1077]
 UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1143]
 UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:927]
 UE4Editor_Slate!FSlateApplication::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1441]
 UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2460]
 UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
 UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
 UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
 UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
 kernel32
 ntdll

Product Version: UE 4.10
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asked Dec 04 '15 at 02:02 PM in Bug Reports

avatar image

Arthur Khusnutdinov
605 89 95 250

avatar image Logan Bailey ♦♦ STAFF Dec 04 '15 at 03:18 PM

Hello Arthur,

After following your steps I was able to import the second model to the same project directory in UE4. Although it took around a minute to load I was able to import the second .fbx into UE4.

What took the longest to accomplish was importing the first model. That took close to 3 minutes to load.

These are my system specs.

OS Windows 7 Professional

Intel(R) Xeon(R) CPU ES-2620 0 @ 2.00 GHz 2.00GHz

32GB Ram

GeForce GTX 770 Version 347.09

Would you please provide your DxDiag. I will investigate the crash you reported in the meantime to determine what specifically is causing the crash.

Logan

avatar image Arthur Khusnutdinov Dec 04 '15 at 03:33 PM
dxdiag.txt (108.5 kB)
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1 answer: sort voted first

After talking with other members of our team we have discovered that this is an existing issue. Currently we do not support MAYA 2016 .fbx's. What you can do is save/export a .fbx of a previous iteration of MAYA. Saving as a 2015 file seems to be the current work around.

The ticket number for this is UE-22696. Currently this issue has been flagged as fixed. Look forward to the next major release to see this issue resolved.

Thank you very much for reporting this issue to us.

Logan

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answered Dec 04 '15 at 03:46 PM

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