Packaging additional non-assets causes freeze on splashscreen

Hi.

We have implemented a system which gets data from xml files. Everything works fine in editor, but when packaging for IOS, app gets stuck on splash screen. I also packaged the game for win64 and everything works fine, so the problem seems to be platform specific.

I added folder with xmls to “Additional Non-assets directories to copy” section in packaging settings and it copies fine into packaged versions of the game, but causes the mentioned freeze on IOS.

Any help would be appreciated.

,

In order to better assist you, could you please provide the from your iOS device? You can learn how to get the off of your iOS device [here][1].

Looking forward to hearing back from you, thanks!

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Hi.

We resolved the problem. Turns out in packaging options you need to use “Additional Non-Asset Directories to Package”, not the copy one. Just for IOS though.

Thanks.