Suggested frame capture method for graphics/shader debugging?

Looking through the documentation I haven’t found any reference to suggested software for frame capture/shader debugging.

I’ve gone through some available commands like VisualizeTexture, which are very useful, but looking for setup information to dive a little deeper. PIX? Visual Studio Graphics Debugger? Others…?

Thanks!

I tried with NVIDIA Nsight, unfortunatly without any successful result. Do you have more information on this subject ?

Try to set macro DEBUG_SHADERS to 1 and rebuild ShaderCompileWorker. In fact I have tried but I didn’t see any shader source code in NSight.

So, good luck.

Adding to what was mentioned above, you can try RenderDoc, I have had success using that to dump a frame from UE4Editor, also check out

I believe the guy in the end had success seeing shader source.