Hello everyone, I’m new to Unreal and to blueprints, but not new to programming and game development. I have an array of strings and I want to check if the corrispondent keys are pressed. This list change from time to time during the game so I cannot map them in the editor.
What I would like to do is:
String[] array = [B,N,M]
Foreach key in array
getKeyDown(key)
I know that I can check if a key is pressed with IsInputKeyDown, but there is a way to create a Key Struct from a String to use in the node?
Thank you in advance!