I’m using UE4.9, on a project converted from unreal 4.8. My operating system is windows 10 64-bit, and I’m shipping for 32-bit windows. I initially had some problems with an asset with a name that was too long to cook, but I’m pretty fixed that by deleting that asset plus the .uasset file, and importing the same file with a shorter name. Now it cooks and packages just fine, but the game won’t launch.
Here’s the story:
I built the project for 32-bit windows, it worked fine. I tried launching the exported game, but it wouldn’t start, the cursor just kept spinning. I know Unreal games can take awhile to start up, but I left this for an hour and it still didn’t launch. No explanation given. I gave it to my friend to test on his system, and this is what popped up for him.
Can anyone help me with this? I have no idea what to do.
[Here’s the link to my game][2], and [here’s the link to the log][3] (sorry, too big for pastebin!)
One thing I noticed was this message: “[2015.12.03-04.33.03:704][577]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.03-04.33.03:394][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UNV_Concrete02. Package will not be saved.” There are tons of messages like this one, could that be causing this?
Any help would be much appreciated, thanks!