PackagedProject problem 4.10 ( .exe not opening the game, process persisting)

I seem to have encountered a frustrating issue with packaging in my version of Unreal that persists in a brand new project.

Using tutorials and the documentation here I was directed through packaging your project, and with all seeming to be correct I still come to the same problem.
The packaging process claims to be successful, the files all seem to be there with and without a pak file however when I launch the exe it seems to hitch itself. I get the swirly load symbol of waiting on that folder infinitely (have even left it on for 2hours once already to see if anything would change but nothing). Nothing seemingly launches except in processes I have the named project.exe running at around 100kb and I can’t end the process nor delete the folder after this point until I restart my computer.

This happens with both my personal project and brand new default projects. Anyone have any information or experience with this issue?

This is my first attempt at packaging a project going on for a couple days of trying things. I’ve attempt full shipping and development, 32 and 64 windows packaging, pretty much everything I can see in the editor itself and I don’t seem to find anyone getting a similar issue in the answerhub.

It could be something I’m missing thats not in the documentation or tutorials showing how to package projects (Twinstick shooter tutorial specifically) so don’t worry about simple answers that seem obvious, its probably something I missed entirely and any help is appreciated.
I got a couple more weeks to figure this out before christmas hits.

Processes for the 32 and 64 packaged tests, can’t end them and can’t delete the files.

Settings (mostly default other then the above) for the project test. The project I used was the starter Puzzle blueprint project.

Shot of some maps/modes defaults that might be relevant.

Log text copy of the packaging for the above settings in case it helps (32): [link text][4]

Again any effort to help is appreciated. I’d like to figure this out as soon as possible.

So after some more searching about similar issues and unrelated issue fixes I found out the true executable is in the binaries folder?
Correct me if I’m wrong but does that mean the front tiny exe is actually a broken asset the packager creates?

I’ve figured out simply renaming the /engine/binaries/win32 folder located executable to your projects title makes it work just fine and creating a new shortcut to that to manually edit its icon and name to your game title seems to sort my issue out in a way so I’m happy.

This does not fix the original front .executable file that seems to break upon clicking, but I seem to be able to delete it after packaging, I recommend doing the same if you are having my issue since even renaming the actual executable doesnt seem to stop it breaking and remain “running” until restart if you click it.

Hope this helps anyone else stumped by my initial issue.