No particle shadow in 4.10
There used to be translucent shadow in 4.8 and versions below 4.8, but i find out that particles cant cast shadow in 4.10, anyone discovered the same situation like me?
asked Dec 05 '15 at 05:45 PM in Rendering
Translucent Particle Systems if set to Cast Shadows, which by default they are not set to do for performance reasons, will cast shadows in the level.
With this question we were able to track down a new issue in 4.10 in which using a Depth Fade node in the Material of your Particle system will break the ability for that system to cast shadows. Assuming you are not using a Depth Fade node in your Material, the Particle System will Cast Shadows as pictured above.
I have reported the issue as https://issues.unrealengine.com/issue/UE-24249 and will keep you appraised of new information as we investigate a solution.
Thank You -
Hey, seems that depthfade still stops translucent particles casting shadows. Any updates?
answered Mar 10 '17 at 10:15 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here